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Creating & Rigging New Weapons (Draft)
Being drafted, come back later!
Overview
First Person Setup
Third Person Seutp
Creating & Configuring Weapon Scripts
Testing it out
Overview
This tutorial shows how to rig up a weapon with animations from first person and third person, and covers the artistic and scripting tasks involved in the process.
First Person Setup
Import the skeletally rigged hand/arm model, attach vertices, animate, export one animation for each of firing, idle, reloading. Save the model as XXX.xml
Third Person Seutp
Export a lower poly version (no more than XXX polys) without the hand or animations. Save as XXX.xml
Creating & Configuring Weapon Scripts
Clone nop>AssaultRifle.cs script for another weapon, open it up, adjust the nop>ClassName, adjust weapon model names, adjust bone offsets, adjust animation names, and save.
Testing it out
Drop a weapon of type YourWeapon into Reality Builder, using the Insert drop-down (The Shelf item #11 noted at
RealityBuilder
), press F5 to enter Play! mode, and walk over it to pick it up.
CreatingWeapons
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