Note: Most of the functionality in this plugin is now available in the stand-alone Reality Builder. Although you can still theoretically build an entire level inside of 3dsmax, exporting prefabs and animation to Reality Builder is the preferred method of level construction, as it provides true WYSIWYG editing and instant game testing.
Note: Some scripts shouldn't be used. For example, the 'Prefab' script is a special script attached to all prefabs in the scene. It has no properties, and should not be altered or applied to objects manually.