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Misc Topics

Tutorial Author:Clifton Poli

IndoorVolumes

IndoorVolumes allow you to specify areas of the map that, when dynamic Actors enter them, they will become lit only be Inside Lights and not Outside Lights.

To add an IndoorVolume to your scene, add a "BBox" to your scene from the AssetBrower's Prefab Library. Then select IndoorVolume from RealityBuilder's drop down list, then select your box and click Change.

Note:        You are free to scale and move your IndoorVolume as desired, however never rotate the IndoorVolume as then it will not work properly.

Properties

  • ShadowType
    • Shadow casting type 0 = None, 1 = Blob, 2 = Drop, 3 = ShadowMap.

  • IndoorVolumeType
    • Determines the functionality of this IndoorVolume. 0 = Activates indoor lighting. 2 = Activates indoor lighting and collides outdoor weather effects. 3 = Only collides outdoor weather effects.

PlayerSpawnPoints

To add an PlayerSpawnPoint to your scene, select it from the script dropdown list and click insert, then posisition it in the level. The Eval Kit supports team Deathmatch games, so to set the PlayerSpawnPoint to spawn for a certain team set the MyTeam property too 0 for blue team or 1 for red team.

ActorSpawners

To add an ActorSpawner to your scene, select it from the script dropdown list and click Insert, then posisition it in the level.

Properties

ClassNameToSpawn

    • Put in the name of the actor/script you wish to spawn. For example type in Truck and hit enter, this will set the spawner to then spawn the truck during the game.

SpawnIntervalSeconds

    • Input the desired amount of seconds between spawns. wink

RotatingModel

To create an RotatingModel in your scene first select the prefab you want to be rotating, then select this script in the dropdown list and click Change.

Properties

  • RotationAxis
    • Which axis you want the model to rotate on: x=0, y=1, z=2.

  • RotationSpeed
    • The speed of rotation in degrees per second.

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