Note: You should use the Center Pivot Modifier on your Prefab before converting it to a NetRigidBody, in order for it to rotate properly in correlation to its rigid body.
Note: This setting is usefull when you are making an oddly shaped object into a NetRigidBody, while using one of the tok primitives, rather than making into a multi tok object. So if the BBox collision of the tok is not matching the actual size of the prefab simply tweak this setting.
Note: This is a great setting to test out different settings on the fly for your tok objects, however be sure to do this on a copy of your object becuase saving after the physics have run will also save the new transform of the object.