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Exporting Skinned Meshes
Tutorial Author:
Clifton Poli
Required Programs
Steps
This quick guide will show you how to get meshes skinned with 3ds max's 'Skin' modifier into
RealityBuilder
. If you're using the 'Physique' modifier in 3ds max, you can just follow the procedure detailed at
SkinnedCharacters
.
Required Programs
DirectX 9 SDK (June 05)
(see
MayaPlugin
and
MayaExportingGuide
for info on install and use in maya)
3ds max 6 or 7
Maya 6.5
Steps
3dsmax -> Maya -> X -> Reality Builder
skinmeshtutp1.jpg:
1.
Export mesh (without animations) from 3ds Max in the .FBX format:
skinmeshtutp3.png:
2.
Export animations from 3ds Max as .X, and in-game (with an AnimatedModel or MModel.LoadAnimation) be sure and set the FlipYZAxes property to true for the animations to be oriented correctly.
3.
Import .FBX mesh into Maya (from this point on, you can also follow the
MayaExportingGuide
):
skinmeshtutp4.png:
After importing, be sure to select "Capture Skin" in the "DirectX" menu:
4.
Then export mesh from Maya in .X format:
skinmeshtutp5.png:
5.
Import mesh into RB as .X:
skinmeshtutp6.jpg:
Attachment
Action
Size
Date
Who
Comment
CharacterExportTestAnimated.max
manage
456.5 K
19 Jul 2005 - 02:08
Main.guest
Test Mesh
skinmeshtutp1.jpg
manage
104.6 K
19 Jul 2005 - 02:15
Main.guest
skinmeshtutp2.jpg
manage
119.2 K
19 Jul 2005 - 02:15
Main.guest
skinmeshtutp3.jpg
manage
43.5 K
19 Jul 2005 - 02:15
Main.guest
skinmeshtutp4.jpg
manage
49.2 K
19 Jul 2005 - 02:16
Main.guest
skinmeshtutp5.jpg
manage
43.3 K
19 Jul 2005 - 02:16
Main.guest
skinmeshtutp6.jpg
manage
86.2 K
19 Jul 2005 - 02:16
Main.guest
skinmeshtutp3.png
manage
6.0 K
19 Jul 2005 - 22:49
Main.guest
skinmeshtutp4.png
manage
7.5 K
19 Jul 2005 - 22:49
Main.guest
skinmeshtutp5.png
manage
9.9 K
19 Jul 2005 - 22:49
Main.guest
SkinnedMeshes
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