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Sound and Music Specifications

Format

Music files should be in Ogg-Vorbis (.OGG) format. This is a highly-compressed format similar to mp3, but has no licensing fees, and arguably superior quality. Stick to high quality compression, because the size and speed hit is minimal compared to the gain. Ideal quality seems to be about 196kbps (it's VBR), which is around OGG Q6 compression.

All sound-effects, no matter their length, should be in PCM WAV format, 44.1Khz, 16-bit mono. Sound effects in the 3D world will come from a single point in space, so stereo makes no sense. The only exceptions are user interface sounds; i.e. sounds that only the player hears and is not portrayed in the word (such as health alerts, terminal sounds (?) ... you get the idea) The 3D sound system of the engine will resample them to stereo or surround based on the viewer's position, rotation, velocity, and surface reverb effects such as EAX, but the source must be mono.

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